![]() ![]() This is via so many strengths, from just the core design, to the animations, to the mass of tiny details of interactivity, and completed by some stunning music.Įach of the nine levels is some manner of robot head, but realised as perhaps a submarine, or a multistory house, a bizarre frog-beast, or a mouldy log. GNOG is absolutely spellbinding and charming in its daft, joyful silliness. Familiar to anyone who's played the artistic wonders of Vectorpark (Windosill, Metamorphabet), it's about experimentally poking and prodding at these intricately crafted rotating rooms, discerning then solving puzzles.īut this is much more about the experience of playing, of fiddling with a lovely play-space. It is, on some level, an experimental puzzler where you click, spin, pull, push and drag objects in elaborately animated robotic heads. To explain GNOG is to fail to appreciate GNOG. Since then we've been patiently waiting, seeing the game come out on iOS, then PS4, and finally now it's out on PC. Then a year later developers KO_OP Mode declared that they were scrapping everything and starting over, renaming the game GNOG. Originally called GNAH!, Graham immediately loved the look of it. We've been writing about crazy-bonkers puzzler GNOG in its various forms since 2014. ![]()
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